![]() The game doesn’t tell you where the leader you need to kill is, and instead, forces you to explore its large open world using mechanics that are weirdly akin to those in Divinity: Original Sin 2. However, actually finding your foes is where Jagged Alliance 3 comes into its own. This all, unsurprisingly, works well, and even though it is a tad uninspired, it’s a lot of fun to use realistic weapons to take down enemies. It ditches the chance-based hit percentages that most titles use, keeps the traditional move and cover mechanics, and allows you to destroy walls with high explosives to get a tactical advantage. ![]() Anyone who’s played XCOM knows that it’s hard to mess this kind of gameplay system up, and thankfully, Jagged Alliance 3’s take on the genre is incredibly enjoyable. When your mercs are situated or get spotted, you and your AI foes take turns shooting at one another, using skills and moving around perfectly-sized maps until one team is dead. The latter is about what you’d expect you start each level, of which there’s a solid variety, by freely positioning your troops. You use cRPG mechanics for the tracking and finding parts of the title, and turn-based combat for the killing. Once you pick your team of condottieri caricatures, all of which were ripped straight from cheesy ‘80s flicks, you’re thrown into an open world and told to track, find, and kill the ominously-named “The Major” while restoring order to the hilariously-named Grand Chien (or Big Dog, for anyone who didn’t take French in primary school). When a rogue mercenary faction takes over an African nation, you’re tasked with assembling a squad of freelance soldiers to overthrow some comically evil bad guys. Like in the aforementioned The Expendables, Jagged Alliance 3’s premise is about as Soldier of Fortune Magazine as it gets.
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